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The Icon Bar: The Playpen: I'm back!
 
  I'm back!
  MrTAToad (20:57 9/11/2012)
  swirlythingy (00:37 10/11/2012)
    MrTAToad (01:36 10/11/2012)
  grannyg (09:20 10/11/2012)
    MrTAToad (10:47 10/11/2012)
      arawnsley (11:23 10/11/2012)
        grannyg (12:28 10/11/2012)
          MrTAToad (13:32 11/11/2012)
 
Nicholas Kingsley Message #121433, posted by MrTAToad at 20:57, 9/11/2012
Member
Posts: 36
It's been over 10 years since I last programmed on the Archimedes, and I'm looking forward to restarting it with the Pi, as I have a few game ideas to program...

Is there a 3D engine available nowadays ?
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Martin Bazley Message #121435, posted by swirlythingy at 00:37, 10/11/2012, in reply to message #121433

Posts: 460
Is there a 3D engine available nowadays ?
Nope!

But since you said you liked to program...
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Nicholas Kingsley Message #121436, posted by MrTAToad at 01:36, 10/11/2012, in reply to message #121435
Member
Posts: 36
Unfortunately 3D engine's aren't my thing...
________
I'm back!
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Chris Gransden Message #121437, posted by grannyg at 09:20, 10/11/2012, in reply to message #121433
Member
Posts: 47
It's been over 10 years since I last programmed on the Archimedes, and I'm looking forward to restarting it with the Pi, as I have a few game ideas to program...

Is there a 3D engine available nowadays ?
There was mention of the TAG32 engine a while back. There is a bit of info at http://www.tbasoftware.co.uk/2011_05_01_archive.html
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Nicholas Kingsley Message #121439, posted by MrTAToad at 10:47, 10/11/2012, in reply to message #121437
Member
Posts: 36
Unfortunately it's come to a bit of a halt...
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Andrew Rawnsley Message #121440, posted by arawnsley at 11:23, 10/11/2012, in reply to message #121439
R-Comp chap
Posts: 465
Perhaps you could work with Chris and Franck to port a simple one that is SDL based (there must be a few out there that aren't OpenGL-based/hardware-acceleration-required), to give a starting point?
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Chris Gransden Message #121441, posted by grannyg at 12:28, 10/11/2012, in reply to message #121440
Member
Posts: 47
Without some sort of hardware accelerated rendering backend I expect anything ported would be hideously slow.

There's some software rendered OpenGL demos at http://www.cgransden.co.uk/opengl . Try the spinning dragon one to give an idea how slow things go without hardware acceleration.
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Nicholas Kingsley Message #121443, posted by MrTAToad at 13:32, 11/11/2012, in reply to message #121441
Member
Posts: 36
Shame the Starfighter 3000 engine couldn't be made available smile
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